Thursday, March 29, 2012

Showin' off some kismet!

Alright folks, this will be a rather lengthy post (factoring in video duration), but it'll definitely give the most bang for its buck. The first item of interest is the main mechanic for my platform game, "volume". The general idea is that the better you're doing in the game, i.e. the longer you go without getting hit/more enemies you kill, the faster you run and the higher you jump. Here's a demonstration on a test barrel and some robots.

Just under it, you'll see the actual kismet for this process; the first image is all of the math involved, and the second image is a series of nodes that set different run speeds and jump heights depending on what level the player's volume is at.





-continued below

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