Wednesday, November 14, 2012

How to Slay Your Leviathan.

Hey guys, today I'll be showing you a little something I threw together this morning that took about four and a half hours from start to finish (I was going for four, but things got a little buggy towards the end). I learned more than I thought I would from this, mainly a lot about prefabs and how to appropriately use "relative to initial" movement tracks in matinee. Anyway, check it out!
Oh, also, this was for Game Design 3. I'm basically proving that I can make what we're pitching, which is a game about climbing up onto giant sky-things and killing them. Hurrah!

-Will

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