Sunday, October 21, 2012

Update on the Avatar project.

So things are coming along pretty darn well, I suppose. It's weird, if I'd gotten to this point on the first project we'd had this semester, I'd have said "oh man, this looks great! I'm totally done." but OH. OH MY LORD. How wrong that is. However, I'm definitely almost at the point where everything that I want in the scene has been placed and I'll be able to focus on color balance, post processing, and random fine tunings. With more than a week until turn-in, I'm quite proud of that fact.

Friday, October 19, 2012

Let's draw an environ-- characters. I meant characters.

So... for this project we're working on in Game Design 3, we're building up a world from scratch based on a couple of objects. We got a few examples of otherwordly paraphernalia; a voodoo doll, some dia de los muertos skeletons, and a deck of tarot cards to name a few. Now I'll admit that I got a bit off-task at this stage, as I was supposed to be sketching out some form of environment, but instead I really got into the kinds of characters that would inhabit it. That said, here are a couple of designs for the races that would populate our crazy otherworld-world.

Wednesday, October 17, 2012

It's been a while... kind of forgot this place existed. Back to posting!

Alright, so, I'm just gonna pretend I never left and skip all of that recap nonsense. Here are some pictures from the realistic environment I'm currently working on, a re-imagining of the Fire Nation palace from Avatar: The Last Airbender. My particular setting is a courtyard in front of the throne room, and as you can see, there's recently been quite a disturbance -- an assault by the Earth Kingdom. This phase you're seeing here is the rough blockout of how the destruction is going to be set up. I'm still working on making rubble pieces, upturned soil, and splintering trees.
And for kicks, here's a close-up of the detail-lighting window I'm using to set up compositions -- you can more easily see the player path I'm trying to project in this one; I'm still trying to figure out the best way to make it read in the textured version.
Take care, -Will