Below is a list of modifications that I plan to try both individually and in combination on my game, Odin's Ravens.
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1. What if my game had multiple flight paths on which to travel?
2. What if my game used a dice for movement instead of flight cards?
3. What if my game used a dice to determine how many cards you draw?
4. What if my game was focused around building the paths for the ravens?
5. What if my game had a face-up auxiliary deck?
6. What if my game had passive "Odin powers" that were chosen at the beginning of the game?
7. What if my game was played with a timer?
8. What if my game had a different use for the Magic Way card?
9. What if my game required tile placement with adjacent, identical lands?
10. What if my game had a constantly changing path on which to fly?
11. What if my game required four players to play rather than two?
12. What if my game were played by three players, with two players as ravens and one player as Odin?
13. What if my game had one Odin card played every turn, and a coin was flipped to decide who plays it?
14. What if the Odin marker had to be removed by a different means once played?
15. What if my game was played with a limited-card auxiliary deck?
16. What if Odin cards were taken out of the game?
17. What if my game was played in only one round, but the number of flight path cards was doubled?
18. What if flight path cards were played face-down, and flipped face-up once they're the next card in the path?
19. What if each player could choose permanent free flight over one land type?
20. What if Odin cards had stronger abilities?
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P.S. the emboldened one is supposed to mean I'm definitely using it.
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