Tried out some low-poly swordin'. Not bad for a day's work / first time if I do say so myself. Sword itself isn't very big; I think it's just over 400. The texture is 512x512. I would've tried to make it a 256x256, but as you can see, I'm planning on putting both swords' textures on the same map (note: this is solely because these swords are practice for me -- were they in-game assets, I'd go with the separate maps).
Tuesday, May 7, 2013
Sunday, May 5, 2013
Summer... time for some projects?
Well, the first thing I'm taking care of is a character I'd been interested in since mid-Game Design 3. Long story short: voodoo doll. Short story long: ask Fernando; he came up with the back stories. This'll be my first super-low-poly experiment, so I'm declaring right now that I'm going to keep this little guy under 1,000 tris and I'm going to try to stick to that. For textures, I'm shooting for a 512, but if I CAN get it down to a 256, then that'll be great, too. Time limit: hopefully under a week.
-Will
-Will
Sunday, January 20, 2013
Back from Winter Break, and...
Long story short, I'm modeling, texturing, and animating a turret using design principals I've chosen from observing the shape language of the "Dead Space" franchise. Using their love of repeated segmentation and rounded shapes with sharp edges, and drawing inspiration from NASA's multi-axis G-force simulation chairs, I've managed to cobble together what I hope will be a successful portfolio piece in the future.
Below are some images from various stages of production.
If you'll notice the plane directly behind the turret (the smaller one, anyway), I've got Isaac's "Security Suit" RIG up for texture reference, as I imagine that this turret, were it to be in a Dead Space title, would be EarthGov property. That's all for now, but I'll be updating pretty soon with some big news!
--Take it easy, folks.
Below are some images from various stages of production.
If you'll notice the plane directly behind the turret (the smaller one, anyway), I've got Isaac's "Security Suit" RIG up for texture reference, as I imagine that this turret, were it to be in a Dead Space title, would be EarthGov property. That's all for now, but I'll be updating pretty soon with some big news!
--Take it easy, folks.
Wednesday, November 14, 2012
How to Slay Your Leviathan.
Hey guys, today I'll be showing you a little something I threw together this morning that took about four and a half hours from start to finish (I was going for four, but things got a little buggy towards the end). I learned more than I thought I would from this, mainly a lot about prefabs and how to appropriately use "relative to initial" movement tracks in matinee. Anyway, check it out!
Oh, also, this was for Game Design 3. I'm basically proving that I can make what we're pitching, which is a game about climbing up onto giant sky-things and killing them. Hurrah!
-Will
-Will
Tuesday, November 13, 2012
Next project: Brutal Jak & Daxter.
Howdy. Today, I'm gonna show y'all the first look at my next 3D project, which takes place in the Jak & Daxter universe, but seen in a style similar to that of Brutal Legend.
--
Here we've got the production painting from my "Drawing for Animators" class, along with an overhead map and a rough storyboard for how I plan to handle the camera for the environment's presentation.
And here, the rough blockout of it in UDK.
That's all for now, I'll be back soon!
-Will
--
Here we've got the production painting from my "Drawing for Animators" class, along with an overhead map and a rough storyboard for how I plan to handle the camera for the environment's presentation.
And here, the rough blockout of it in UDK.
That's all for now, I'll be back soon!
-Will
Thursday, November 1, 2012
Realistic Reveal: Assault on the Fire Nation Palace
Well folks, it's done. It might not seem like much to you loyal readers (approx. 1), but this... this took a lot out of me. After a whole month of desperately fighting to work this up to my standard of quality and trying to work in a team of four artists with radically different styles, it's finally, finally over. Here are some stills and progress shots!
And here we have the finals. Two and two, beauty shots n' contact sheets.
Picture dump over -- see you guys later for Fantastic Environment progress. Get pumped for Jak and Daxter meets Brutal Legend! In THREE DIMENSIONS!
--Will
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